Hound Archon

is a Celestial

is an Archon

Members:



3e

LG      
         
         

Pathfinder facts

  • CR: 4
  • XP: 1,200
  • Size: Medium
  • Type: Outsider
  • Tags: archon, extraplanar, good, lawful
  • Initiative: +4
  • Senses: darkvision 60 ft., detect evil, low-light vision, scent
  • AC: 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
  • HP: 39 (6d10+6)
  • Saves: Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
  • Speed: 40 ft.
  • Melee: bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
  • Abilities: Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
  • Attacks: Base Atk +6; CMB +8; CMD 18
  • Defenses: DR 10/evil; Immune electricity, petrification; SR 15
  • Feats: Improved Initiative, Iron Will, Power Attack
  • Skills: Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
  • Languages: Celestial, Draconic, Infernal; truespeech
  • Organization: solitary, pair, or squad (3–5)
  • Treasure: standard (masterwork greatsword, other treasure)
 

Pathfinder sources

 

LG      
         
         

D&D 3.5 facts

  • Type: Outsider
  • Tags: Archon, Extraplanar
  • Size: Medium
  • CR: 4
 

D&D 3.5 sources

 

LG      
         
         

D&D 3.0 facts

  • Abilities: Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
  • AC: 19 (+9 natural)
  • Advancement: 7-9 HD (Medium-size); 10-18 HD (Large)
  • Attacks: Bite +8 melee, 2 slams +3 melee; or greatsword +8/+3 melee, bite +3 melee
  • CR: 4
  • Damage: Bite 1d8+2, slam 1d4+1; greatsword 2d6+2, bite 1d8+1
  • HD: 6d8+6 (33)
  • Initiative: +4 (Improved Initiative)
  • Organization: Solitary, pair, or squad (3-5)
  • Qualities: Damage reduction 10/+1, SR 16, scent, alternate form, magic circle against evil, electricity and petrification immunity, teleport, tongues, poison saves, keen vision
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +6, Ref +5, Will +6
  • Size: Medium
  • Skills: Concentration +8, Hide +7*, Jump +9, Listen +8, Move Silently +7, Sense Motive +8, Spot +7, Wilderness Lore +1*
  • Speed: 40 ft. or 60 ft.*
  • Tag: Good, Lawful
  • Terrain: Any land and underground
  • Treasure: No coins; double goods; standard items
  • Type: Outsider